As an oldschool-oriented gamer, it's just so hard to resist. I'm not big into Sonic these days but I'll be on board for Mania, likely. I expect flawless speedruns of the levels once players regain a sense for the mechanics. But, I can easily see Sonic Mania being a game that you can master, like its true predecessors. That's what happens when you combine potential speed and platforming. I mean, yeah, the gameplay can look messy and all over the place. I don't count the Rush games because they were clearly going for a different feel. I don't want to sound like a broken record but that was a simple thing that was messed up in Sonic 4. It looks like the developer nailed it here. The biggest thing is the physics that match the original games. Really wish they would've tried something different, despite the aesthetic being mostly the same. That said, I'm tired of the Green Hill Zone theme. A DLC pack containing Plus‘ additional content will also be available to people who already own the original Sonic Mania.It certainly looksl like the follow-up to S3&K that people have been wanting for years. Sonic Mania Plus will be released worldwide for PlayStation 4, Nintendo Switch, Xbox One, and Steam on July 19. I can proudly recommend this title to Japanese grade schoolers as well. This time we’re selling it in a form and price that’s easy to obtain, so to those who haven’t got to play this yet, please kindly get this. There may be some impressions that Sonic Mania was aimed for people who knew of the Genesis-era games simply because it is a 2D game that feels like the past, but in actuality, people from a very broad age range are playing it.Įspecially outside Japan, the highest user demographics of digital downloads came from grade schoolers. Iizuka: Thanks to everyone who bought the original Sonic Mania, we’re able to continue it to Plus, and we’re really grateful for that. For example, we’re adding the ability to open holes in the ground with Mighty’s Hammer Drop.įamitsu: Finally, please leave a message to the fans. Besides, it also makes Mighty able to make use of his actions more. Iizuka: The stages themselves are the same as Sonic Mania, but by re-arranging the objects and gimmicks, you can enjoy them with a different sensation. Depending on the technique, he can fly for very long.įamitsu: What kind of gameplay will Encore Mode have? Although it may be similar to Knuckles’ gliding, Ray can raise up with effort. Iizuka: Since he’s a flying squirrel, we instantly decided on a gliding action. Doing a sudden drop to the ground is a rare action in the classic series indeed. Once downloaded, Sonic Mania Plus has some new features for veterans of Sonic Mania. By making use of that, we made it into a technique to drop vertically to the ground and make it shake.Īlso, he can repel enemy bullets with the shell, and when he’s curled up he can prevent damage once. Sonic Mania Plus, also known as the Encore DLC, is a 4.99 USD separate purchase that is available on all platforms where Sonic Mania can be purchased. Iizuka: Mighty the Armadillo has a setting of being a strong guy, and he has a hard shell on his back. In that case, we should unlock that seal (laughs).įamitsu: How did you decide on the two’s unique actions? But in this title we are squeezing in all series materials aimed for specific manias, so the stage for them to appear has already been prepared. Personally to me, they were supposed to be “sealed characters” that would never be planned to be added to games. There were people requesting for them, who appeared in the arcade version, to appear again. Iizuka: Sonic Mania’s lifeline is giving stimulus to fans’ curiosities and expectations, so we thought of something that if added would make it the most exciting, and the results were Ray and Mighty. However, since it would be difficult to sell the physical version with the same price as digital, we’ve prepared something as additional values to compensate the price hike, which turns out to be new characters and the Encore Mode.įamitsu: How did you decide on the additional features? Iizuka: Sonic Mania started as a digital-only title at first, but when we tried creating it, we received a lot of requests from both inside and outside the company to “release it physically as well,” so we decided to release it as a gratitude to everyone. Sonic Mania Plus Famitsu interview with Sonic series producer Takashi Iizukaįamitsu: Please tell us the details on how you get to produce Sonic Mania Plus. I must admit that the CRT filters are particularly well done in this game :-) But between both, I personally prefer the CRT-Sharp.
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